Liquid Development specializes in providing end‑to‑end art production services for next‑generation gaming publishers, delivering high‑quality modeling, FX, level design, concept art, sculpting, animation, illustration, character production, and cinematics. By managing a global pool of seasoned artists and leveraging experienced art directors, the company can step into any phase of the pipeline and produce cohesive, designer‑aligned assets without the overhead of hiring and coordinating internal teams. This turnkey solution frees publishers to concentrate on core game development while ensuring that creative vision is consistently realized across all content. Liquid Development’s blend of deep industry expertise and flexible resource management distinguishes it as a trusted partner for studios seeking to scale production without sacrificing quality.
Open Positions
Asset Coordinator
1-2 years of experience in Production Coordination, Microsoft Office/SharePoint, and project tracking tools
Character Artist
1-5 years of experience, associate degree or higher, proficiency in 3D modeling and game art workflows
3D Animator
5+ years in 3D animation; proficiency in Maya and Unreal Engine; motion capture cleanup experience
3D Environment Artist
3+ yrs experience in EA games. Proficient in Maya/Substance Painter. Unreal Engine 5 knowledge. Set dressing proficiency
3D Animator
5+ years experience, proficient in Maya/Unreal Engine, motion capture cleanup & bipedal animation experience
Environment Technical Artist
2-3 yrs experience w/ Substance/3DS Max & PBR. Familiarity with PBR workflows, real-time shaders & optimization. Familiarity with source control software (Perforce/Git)
Technical Artist
2-3 years in technical art, proficiency in Unreal Engine 5 w/ Blueprints. Visual effects experience needed, as well as proficiency in PBR principles, material editors, & modeling
Technical Artist
2-3 yrs UE5 exp w/ Blueprints. Proficiency in Maya, 3DS Max, Photoshop, etc. Experience w/ PBR principles & material editors
Technical Artist
Technical Art & VFX experience in Unreal Engine 5. 2-3 years experience. Proficiency in PBR tools and animation. Scripting experience is a plus
3D Animator
5+ years experience as a 3D Animator, proficiency in Maya and Unreal Engine 5, and experience with motion capture
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