We are seeking a Senior Technical Artist who is passionate about bringing game designers' ideas to life, crafting high-quality in-engine visuals, and pushing the boundaries of what's possible in Unity.
Requirements
- 5-7 years of experience as a Technical Artist working in Unity shipping at least 1 product developed in unity.
- Strong experience in both 2D and 3D asset pipelines.
- Proven ability to translate creative vision into technical execution.
- Expert-level proficiency in Unity, including VFX Graph, Shader Graph, Animator and custom tooling.
- Strong experience with shader development, particle systems, and real-time effects.
- Proficiency in C# scripting for creating Unity Editor tools and automating workflows.
- Experience with Unity's rendering pipeline (URP, Built-in) for both 2D and 3D rendering.
- Strong understanding of 2D sprite rendering, texture compression, sprite atlases, and UI optimization.
- Experience with shader development for 2D and 3D graphics.
- Proficiency in DCC tools.
- Experience in profiling and optimizing GPU, CPU, and memory performance for real-time applications.
- Ability to collaborate with cross-functional teams and communicate technical concepts to non-technical members.
Benefits
- Relocation provided for out of state candidates
- Generous Paid Time Off
- 401k Matching
- Retirement Plan
- Visa Sponsorship