Welevel, a game studio backed by top investors, is developing Solid River, a survival game with deep city-building mechanics. They are looking for an Environment Artist to craft the natural landscapes and biomes that form the heart of the game, balancing artistry with technical excellence. The role involves both procedural content generation and integration with the engineering team.
Requirements
- 3+ years of experience as an Environmental Artist in game development
- Deep expertise in Unreal Engine and procedural workflows
- Strong understanding of world-building techniques, landscape generation, and instancing methods
- Experience developing tools and pipelines for terrain, foliage, settlements, and asset scattering
- Solid programming/scripting skills in C++, or HLSL
- Familiarity with shader development and performance optimization for large environments
- Strong artistic sense and ability to balance procedural generation with creative direction
- Ability to debug and optimize complex pipelines
- Fluent in English; German is a plus
Benefits
- Competitive salary and benefits package
- Relocation assistance