The Company is an independent games development studio looking for a 3D Character Artist to join their team. The role involves working alongside the core team to produce visually accurate and appealing 3D characters for internal and external projects.
Requirements
- Experience in 3D Software (Pixologic ZBrush, Autodesk Maya, 3ds Max, Blender, etc.)
- Experience in 2D Software (Adobe Photoshop, Substance Painter, Designer etc.)
- Experience with Unreal Engine 4, and or 5 (and above)
- Experience in Version Control Software (SVN, Git, Perforce, etc.)
- Experience in Game Art Asset Pipeline (High-Poly, Low-Poly, Baking, etc.)
- Experience in Traditional and or Agile work environments and methodologies
- Proficiency in Human and Creature Anatomy, Hard-Surface and Organic Sculpting
- Good observational skills and keen attention to detail in replicating concepts into 3D assets
- Ability to understand complex multi-state design(s) for assets needing animation
- Ability to self assess, profile, improve, and optimize in-game 3D assets
- Knowledgeable in a typical game development cycle
- Is Proficient in English, verbal and written
Benefits
- Competitive Salary
- Flexible Working Hours
- Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year
- 24/7 Studio Access alongside all production and leisure areas
- Employee Wellbeing Fund of MYR1,500, refreshed annually
- Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care
- Annual Performance Reviews with Transparent Career Development and Pathways
- Hybrid Work Option (available on request, with discussion, under management discretion)
- Relocation Assistance (available on request, with discussion, under management discretion)