welevel, an innovative game studio based in Munich backed by top-tier investors, is developing Solid River, a AAA survival game with deep city-building mechanics. They are seeking a Senior Technical Artist (Character) to bridge the gap between character art and technology, ensuring exceptional character visuals and performance. The role involves creating pipelines, shaders, and rigs, collaborating with various teams, and integrating cutting-edge technologies.
Requirements
- 3+ years of experience as a Technical Artist specializing in characters for games.
- Strong knowledge of Unreal Engine (especially materials, shaders, Niagara, and character systems).
- Expertise in character pipelines, including rigging, skinning, and animation workflows.
- Proficiency with tools like Maya, Blender, Houdini, or equivalent for rigging and character art pipelines.
- Experience with shader development (HLSL, GLSL, or Unreal's Material Editor).
- Strong understanding of optimization techniques for real-time character rendering.
- Knowledge of scripting languages (Python, Blueprint, or MEL) for tool development.
- Experience working with procedural character generation and AI-driven animation techniques.
- Passion for game development and strong problem-solving skills.
- Excellent communication and collaboration skills.
- Onsite position.
Benefits
- Competitive salary and benefits package.
- Opportunity to innovate in AI-driven game development.
- A chance to grow with a rapidly expanding game studio backed by top industry veterans.